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What determines movement and outcomes in roll-and-move games? Options

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Roll and Go being a mechanic is simply A further mechanic. Assigning other attributes to that mechanic based upon some preceding uninteresting use then declaring the mechanic itself is uninteresting isn't really good. This mentioned, I do Feel that there is a difference between fatigue and your situation with roll-and-shift. https://nhlonline74837.blogitright.com/39871003/5-easy-facts-about-what-determines-movement-and-outcomes-in-roll-and-move-games-described

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